Best Towers & Upgrade Paths
Updated: 16 Aug 2025
Gold efficiency wins campaigns. Instead of spreading Tier-1 towers thin, push a few key paths to Tier-3 and Tier-4. Below are paths that consistently overperform across titles, plus build orders for common map archetypes.
Core Picks by Role
- Anti-Armor: Mage → high single-target burst, add armor break when available.
- AoE Clear: Artillery → best on clustered paths; pair with slows or chokeholds.
- Anti-Air: Archer multi-shot paths and targeted hero support.
- Stall/Control: Militia upgrades with stun, or tower paths that add ground control.
Gold-Efficient Build Orders
- Open with stall + burst: 1 militia, 1 mage, hero on the choke.
- Rush Tier-3 on the burst tower before adding more Tier-1s.
- Add AoE once wave density increases; place artillery where paths overlap.
- Finish with utility (slow, armor shred) and an anti-air backstop.
Layouts by Map Type
- Two-Lane Converge: artillery at the join, mage behind, hero rotates to leaks.
- Long Single Path: stagger damage—stall into mage, then archer AA further down.
- Open Field: create an artificial choke with militia + slow, artillery in center.
Next Reads
Pick heroes that support your path: see Heroes Tier List + Order. For spending, review the Gems & Gold Guide. Title specifics: Vengeance, Origins, Frontiers, Battles, Alliance TD.